Alpha makes copies with free integrated hull mods. Combat endurance on AI core gives +15% readiness, 35% now. Arcane signatures - Laboratory. Summary: Acquire production hullmods from derelict mothership. Current Changelog. 0 Mod, the choice for serious players seeking advanced features and customization options. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. These are meant for broader use within the Starsector. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. They go straight into your storage, so they're basically free (unless you consider the building upkeep). take these to a system with a red star in the lower left of the system map called seele. starfarer. 1] Yunru Core +. Augmented field drive increases speed in those ships that bottleneck your burn level. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. modded help. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. TheOrganHarvester123 • 1 mo. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. 96a] Industrial. Ship Catalogue / Variant Editor (SCVE) v1. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. 95a] Industrial. Ship Catalogue / Variant Editor (SCVE) v1. 0. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Azrael9986 • 4 yr. 2. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 2. Humans can make things, especially considering the technology level in starsector's universe. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 5 forge modpack thing for friends. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. Patch update v0. This ship system is known to be used on the following ships: Gryphon Ravelin. You then take the new blueprint to. ago. The Special contact you get at the Prism Freeport with Nexerelin is great. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. The four corner slots are for Burst PD Lasers. this is from last patch but the idea holds up. ago. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Main Features. 21. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Join. "It appears to be a nano-forge but at massive scale" is the Constructor. on September 14, 2019, 07:53:13 AM. Its freakin wonderful. 10. It's a different building that. ago. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Starsector > Mods [0. This means that you can. They are both flagship and AI fits sprinkled all over the place. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. Not completely true. Aeyeoelle. 54 hull damage with 83 lasting armor 46% reduction. Elevate your Starsector gameplay with the [0. 0. Quote from: Malignity. ago. Gamma makes accurate copies. Re: [0. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Percentage Increase= (Final Value−Starting Value)/Starting value * 100. Despite buffed, it still do not breakthrough armor and hull good enough. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Sounds like some sales BS. . Changes. 30 votes, 18 comments. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. laboratory (after the hull forge used a template, this template is turned into a degraded template. This way the only method to remove D-mods is the Hull Restoration skill. 3. The button is basically saying that your colony is the same as pirate base. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. 2. Alternatively, you could download the console command mod and use infinitefuel. Dri. 95. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. The broken ones you put in some sort of research facility and they recover a blank template. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. •. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. starfarer. on Today at 04:26:09 PM Modding Resources. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. . ago. Reddit told me to survey planets in Remnant star systems, but now the. EG. Ophichius • 1 yr. This tool is built by defenders for defenders. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. Battlecruiser: I think you already get it. Every mod will need a Mod_Info. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Right click is set to Eliminate. Uniquifying the Factions, Part 2. This is my ship pack mod. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. 95. Mods must be compatible with the current version of Starsector to make it on this list,. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. B - compromised hull, faulty power grid. r/starsector. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Then of course if you are paying hazard pay, the colony will cost more to upkeep. 4. Tier list for Hull Mods in 0. And you'll be free to control who to declare war on. Ship Loadout Guide (1/?) - Hullmods and Flux. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. 5 Mod, the choice for serious players seeking advanced features and customization options. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Or, just embrace being op and make upkeep low. Diplomacy events see faction relationships changing over time. Carter’s Junk Hull Mods – V 0. And they have good ships around the planet too. 95a] Hullmod. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. This means that you can have ships with up to 6 s-mods. Last I played it added +25% income to the colony. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Discor. Augmented field drive increases speed in those ships that bottleneck your burn level. • Auxiliary Generators: Provides some slot. The button is basically saying that your colony is the same as pirate base. 10. 1. fs. Evolution add a new industry Salvage Yards making the count to 5. Stacks well with +20% to performance from a level 5 pilot. 0. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. 95. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. 165704 [Thread-4] INFO com. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. 5 Mod, the choice for serious players seeking advanced features and customization options. lang. aaronrizz • 3 yr. I use 20 for no specific reason. It provides a platform for game enthusiasts to create and share their own mods with the community. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. 96a] Progressive S-Mods (0. a – Campaign content expansion with. With our comprehensive installation and usage guide, you'll be able to install and use [0. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Oh, and cute girls. Repairing a ship with 1 d-mod costs 1. They grant bonuses such as increased range and armor. 1a] Supply Forging 1. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. 4. Imo this is excellent in early-mid game when you're still building up your. Also, you can't reverse engineer copied ships in the engineering hub, sadly. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. csvAll the front slots are can opener weapons. Starsector > Mods > [0. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Their exclusive living hull designs (seen. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. if the officer is assigned to another ship with the wingcom. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. Find the line that starts with "Automated Ship". Removed extra skill point scaling. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. f - Campaign content expansion. Credits. 95. As far as ship choice, it sounds like you have something that works for you, at least for now. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. Or edit the ship excel table to decrease specific ships' fuel costs. 350 shield dps. 1a-RCC6 GrumpyThumper Gaming 2. You are talking about Industrial Evolution’s forge templates, I think. If you prefer small ships, then build your perks accordingly. 6. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. Main Features. 625 hull damage and. fs. -Only 1 built in hull-mod, regardless of skills. Reloads at a random interval of 10-15 seconds. e - Campaign content expansion. 2MB ; 24-- Star Forge Utilities 0. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Use an Astral or an XIV Legion, not a base Legion. - open up the settings. Go to starsector r/starsector. 95. Despite buffed, it still do not breakthrough armor and hull good enough. 95. This process can be better by carrying civilian ships and ships with salvage gantry. Evolution 3. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. With our comprehensive installation and usage guide, you'll be able to install and use [0. 9 - Save Compatible with v2. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. Tier list for Character Skills in 0. c - Campaign content expansion. Changes. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. StarSector Wiki is a FANDOM Games Community. 0. f - Campaign content expansion. Hopefully fixed a bug with repeating mothership interactions. 0. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. Automated with data. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. Forge Production 1. You should find a pristine nano forge pretty quick. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. 3. one that allows custom searches through editing a CSV file. It's nice to see Sateen on my own fleet. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. 95a] Industrial. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. Evolution 3. Trending now [0. . Doesn't effect anything else to my knowledge. 1. Re: [0. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. 1 - should be save-compatible with 1. if the officer is assigned to another ship with the wingcom. 96a] Industrial. rirujiluxa2. 3 (forge_production) Commissioned Crews 1. 96a] Iron Shell 1. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. Do check if you have enough space, especially. loading. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. 96a] Fleet Size By DP by Chozo [0. Also: attack trade fleets to create shortages. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. 95. Research stations spawn most often in black holes, neutron stars, and nebulas. and you could get a 3 days production report right after activating an ability. Mining blaster. While I'm aware the intention was to balance the game and force a few. Yeah, I used to spread my colonies around as well. I guess it's a problem with grand sector. 95. clumsyninja240 • 2 mo. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. 2x the base ship value, each additional d-mod multiplies that by 1. Only add the. « Reply #64 on: March 10, 2023, 09:03:29 AM ». Added a setting to disable hull production limitations. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. . Ship quality is the max of your biggest and best bonuses. 0. « Reply #10 on: August 01, 2020, 06:31:12 PM ». None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. g. Pretty neat for early game i would say. Re: [0. c - Campaign content expansion. 1. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. Build a military, ship hull and a basic assembly on the same planet for a special surprise. am experiencing a bug with the current version of Mayasura (8. Aria the Escalation v. As far as I know, the deflector shields come built-in. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). Evolution 3. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. The theme has a early 1900s German aesthetic. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. 8a. 0. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. 1. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. log, with the errors below; 10923 [Thread-3] ERROR com. in the players hands its beyond strong especially with the right load out. 95a Favorites:. 95. Honestly, both are valid options. fs. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. Join a faction to gain useful support and represent them in war and peace, or start your own. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. Close useless. 96a] Industrial. Various Effect Supports. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. - Each ship has its own XP counter and gains XP during combat. I also noticed various missing ship hulls in the starsector. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Go to starsector r/starsector. 1-1. 0 Mod, the choice for serious players seeking advanced features and customization options. The Armament Support System consumes AI cores and the other one is called Special. . When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Blueprints, Doctrine, and Production. All mods:Ship quality is the max of your biggest and best bonuses. 1a] Forge Production v1. He. 96a] Industrial. Miscellaneous. The ship can also be renamed and its weapon. An exact setlist wasn't found. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. json that could be the source of the issue. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. combat. Any memorial gives +1 stab. ini file within the GraphicsLib folder in a program like Notepad++. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. Last I played it added +25% income to the colony. It adds a variety of new ships and fighter wings to the Persean Sector, including. ago. Vancouver Sun Archives 1912 - 2021. II. 4 RC3) and Nexelerin (0. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. 3. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. 0: - Change Starsector version to 0. 7. Some of the product will be exported for income, and some of it will be. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. some d-mods are even objectively better end-game I'd argue. A single pristine nanoforge and orbital works is all you need. 9. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. Step by step on: How to use the Hull Deconstructor. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. 96a] Forge Production by Ontheheavens [0. Phase Lib. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. Much has happened, and much is yet to become reality. For me it is: D:SpieleStarsectorstarsector-coredataconfig. 1a] Ruthless Sector 1. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Go to starsector r/starsector. 93.